![]() (teleport-to-x 1) Worldmap coordinates to which Tux is teleported. (special-tile This is a sample portal tile. (north, south, west, east, concatenate with a hyphen). (apply-to-direction "north-west") The message is displayed only when Tux comes from one of the specified directions ![]() (passive-message #t) Set to #f to draw a message sprite on the worldmap and to stop Tux when he steps on this tile. (map-message (_ "Hello.")) Display the following text when Tux steps on this tile. (special-tile This is a sample message tile. A Squirrel script to execute once this level is completed. (name "heathrow.stl") Filename of the level, relative to the location of the worldmap file. (x 3) Coordinates of the level entry point. Continuing from a level tile is only possible when the level is completed. (layer "interactive") This has to be "interactive".Ġ 0 0 0 0 The tiles as defined in data/images/worldmap.strf. Four is just for demonstrational purposes. (x 3) Note that the coordinates are, unlike in a level, bound to the tilemap. (name "main") Call your spawn point "main". (spawnpoint At the moment, defining multiple spawnpoints on a worldmap is useless. (music "bigben.ogg") Music to be played while on worldmap Language syntax is (nearly) always best consumable when demonstrated on an example, like so: “You'd like that, wouldn't ya?” Okay, okay, let me teach you a bit. So now you expect me to teach you S-expr. ![]() And so, the SuperTux data language was born. This syntax is mostly used by programming languages (such as Lisp or Scheme), but the devs simply thought why not to implement it as a data storage language. “The Crazy File Format” used by SuperTux is S-expr. This might freak out a few BASIC or Python programmers who have pretty much developed a natural aversion against them. Brackets, brackets, brackets (About the Language)Īs you might have already noticed, the SuperTux definition files (just about for everything) are full of brackets ('(' and ')'). The remainder of this article will give a general overview and describe miscellaneous file formats. You can find in-depth discussions of the following files' formats at their respective articles: For the rest, you can use a plain text editor of your choice.įor a description of the syntax used in most of SuperTux' data files, see the article on Some of these files can be modified using an editor such as Flexlay. Game process removed: AppID 1572920 "/home/florian/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=1572920 - '/home/florian/.local/share/Steam/steamapps/common/SuperTux/SuperTux.These documents serve the simple purpose of a reference for the files specific to SuperTux (levels, worldmaps. GameAction : LaunchApp changed task to Completed with "" GameAction : LaunchApp changed task to WaitingGameWindow with "" usr/bin/AppImageLauncher: /home/florian/.local/share/Steam/ubuntu12_32/steam-runtime/pinned_libs_64/libcurl.so.4: version `CURL_OPENSSL_4' not found (required by /usr/bin/./lib/appimagelauncher/libappimageupdate.so) Game process added : AppID 1572920 "/home/florian/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=1572920 - '/home/florian/.local/share/Steam/steamapps/common/SuperTux/SuperTux.AppImage'", ProcID 14660, IP 0.0.0.0:0Ĭhdir /home/florian/.local/share/Steam/steamapps/common/SuperTuxĮRROR: ld.so: object '/home/florian/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.ĮRROR: ld.so: object '/home/florian/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. bin/sh\0-c\0/home/florian/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=1572920 - '/home/florian/.local/share/Steam/steamapps/common/SuperTux/SuperTux.AppImage'\0 GameAction : LaunchApp continues with user response "CreatingProcess" ![]()
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